| Left 4 Dead - L4D |
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| | #6 (permalink) |
| Moderator ![]() Join Date: Mar 2009 Location: PISA
Posts: 13
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Thanked 1 Time in 1 Post
Rep Power: 0 | Ciao, io ho due server su due host diversi. Il problema è che è buggato il gioco, capita quando uno tra una mappa e l'altra si disconnette allora crasha tutto. Non ci si può fare nulla anche sul forum di 411 confermano che è un problema del gioco e non dei server. |
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| | #7 (permalink) | |
| Junior Member ![]() | Quote:
il problema è spesso che non la finisco una mappa e mi sembra strano però che riesco a giocare su alcuni server. La cosa peggio è che se dovesse essere davvero un bug del gioco e non si risolve o chissà quando sarà risolto perchè Valve dice che va bene così....io ho rinnovato dal primo marzo per 7 mesi ed è già più di una settimana che non lo posso usare. A presto, Massimo | |
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| | #8 (permalink) |
| Moderator ![]() Join Date: Mar 2009 Location: PISA
Posts: 13
Thanks: 0
Thanked 1 Time in 1 Post
Rep Power: 0 | Ora, se ti crasha così prima della fine della mappa allora probabilmente sarà un problema di cfg. Puoi postare la cfg ? Il gioco, ovviamente, è originale..... Last edited by FiASCO2 : 23-03-2009 at 08:12 PM. |
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| | #9 (permalink) | |
| Junior Member ![]() | Quote:
//Host Name hostname Server "]GAMESCLAN.IT[ Bullets On Your Ass" // Rcon Cvars rcon_password ***** //Set’s remote control password //Server password sv_password "******" //in game browser sv_flags "Browser" //Server Cvars mp_disable_autokick 1 //Prevents a userid from being auto-kicked sv_allow_color_correction 0 //Allow or disallow clients to use color correction on this server. sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server. //sv_alltalk 0 //Players can hear all other players, no team restrictions //sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks. //sv_cheats 0 //Allow cheats on server sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player. sv_consistency 1 //Whether the server enforces file consistency for critical files //sv_contact “your_admin@whatever.com” //Contact email for server sysop ** //sv_downloadurl “” //Location from which clients can download missing files ** //Lan or internet play, Server region cvars //sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_region 3 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world //Server Logging sv_log_onefile 0 //Log server information to only one file. sv_logbans 1 //Log server bans in the server logs. //sv_logecho 0 //Echo log information to the console. sv_logfile 1 //Log server information in the log file. //sv_logflush 0 //Flush the log file to disk on each write (slow). sv_logsdir “logs” //Folder in the game directory where server logs will be stored. //Server Rates sv_maxcmdrate 100 //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. //sv_unlag 1 //sv_maxunlag .5 //sv_pure "1" //sv_minrate "5000" //sv_maxrate "25000" //Fix to get your server onto the master lists setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 //sv_steamgroup //this is your group’s steam group id.. allows members to join from main menu add ** //sv_steamgroup_exclusive 1 //to make it exclusive and private // Difficulty of the current game (easy, normal, hard, impossible) //z_difficulty normal //Voice //sv_voiceenable 1 //sv_voicequality 5 //sv_voicecodec vaudio_speex Grazie Last edited by Maxx Damage : 23-03-2009 at 08:15 PM. | |
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| | #10 (permalink) |
| Moderator ![]() Join Date: Mar 2009 Location: PISA
Posts: 13
Thanks: 0
Thanked 1 Time in 1 Post
Rep Power: 0 | La cfg è quasi uguale alla mia, tranne che per i nomi e pass... A questo punto il campo si restringe. Dal ticket non ti dicono nulla ???? |
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