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Old 23-09-2008, 09:50 PM   #1 (permalink)
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Exclamation Help!! Configurazione server game rFactor!!

Ciao a tutti ragazzi, abbiamo un server dedicato per rFactor ma non riusciamo a gestirlo.!!
Siccome abbiamo altri server con gamesclan e uno di questi
è per raimbowsixVegas2 che è veramente un casino settarlo
mi chiedevo se anche con rFactor dobbiamo usare le command line dopo aver uppato il mod che a noi interessa!?!?!
Qualcuno conosce la sintassi delle Command Line da inserire?!?!
Ho cercato tutto oggi sulla rete ma non ho trovato nulla...!!
Si accettano consigli, guide o qualsiasi cosa possa aiutarci!!

in oltre esiste un programma per la gestione del server come il BF2cc di Battlefield2?!?!

A I U T O !!!


Team ATR

Last edited by PEGASUS27 : 23-09-2008 at 10:05 PM.
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Old 24-09-2008, 12:17 AM   #2 (permalink)
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Default Re: Help!! Configurazione server game rFactor!!

premetto che non conosco per niente il gioco.
Ma da una velocissima ricerca su google ho capito che fondamentalmente come per quasi tutti i giochi la maggior parte dei parametri fissi si impostano in un file che si chiama MULTIPLAYER.INI ed ho trovato una sfilza di comandi che si danno dentro al server per amministrarlo

/vote yes // same as pressing button
/vote no // same as pressing button
/ping // same as pressing button
/w <sendee> <chat> // whisper to given player - <sendee> can be just the first few letters of player's name if they are unique
/whisper <sendee> <chat> // same functionality as "/w"
/callvote nextsession // proceeds to next session (practice to qual, for example)
/callvote nextrace // proceeds to next event in dedicated server track list
/callvote event <name> // proceeds to given event (such as "24 Hours of Toban" or "Mills Special Event")
/callvote restartrace // restarts the race
/callvote restartwarmup // client request to go to the beginning of warmup
/restartwarmup // admin/server command to go to the beginning of warmup
/callvote restartweekend // goes back to practice
/callvote addai // adds 1 AI
/callvote add5ai // adds 5 AI
/callvote kick <name> // kick specified player out of race
/callvote ban <name> // bans specified player from server
/admin <password> // take over administrator (wrong or no password = stop being administrator)
/editgrid <pos> <name> // admin command to move the specified player to the given position on the grid - note that you should do the grid from first to last or you may fail to achieve the expected results
/setmass <mass> <name> // admin/server command to apply a penalty mass (0-255 kg) to the specified player with immediate effect, lasting for the rest of the weekend.
/changelaps <laps> <name> // admin/server command to adjust the number of completed laps (-10 to +10) to the specified player for the purpose of allowing live stewards' input into the game's scoring system.
/addpenalty <code> <name> // admin/server command adds a penalty to the given player. The following are valid values for <code>: -2=longest line, -1=drive-thru, 0-60=stop/go penalty number of seconds.
/subpenalty <code> <name> // admin/server command removes a penalty from the given player. The following are valid values for <code>: 0=remove one stop/go penalty, 1=remove one drive-thru penalty, 2=remove one longest line penalty, 3=remove all penalties.
/throwyellow [<laps>] // admin/server command starts a full-course caution for the given number of laps (must be at least 2). If laps is not given, normal randomized value will apply.
/clearyellow // admin/server command nds a full-course caution as soon as possible, regardless of the planned number of laps.
/racelength <code> <value1> [<value2>] // admin/server command changes the race length for the next race: <code>=0 sets a <value1> % length race, <code>=1 sets a <value1>-lap race, <code>=2 sets a <value1>-minute (timed) race, <code>=3 sets a <value1>-lap and <value2>-minute race.
/shutdownserver // admin command tells a dedicated server to exit immediately.
/set upload <kbps> // change upload speed (works on own machine only, administrator can't change server's upload at this time)
/set download <kbps> // change download speed (same as above)
/set nagle <0 or 1> // can only be done on server - specifies whether questionable Nagle TCP algorithm is used
/set warp <0.1 - 3.0> // in future, will affect voicechat. The warp connotation comes from the period of time to take in between sending each voice packet. 1.0 is the default.
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Old 24-09-2008, 05:56 PM   #3 (permalink)
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Default Re: Help!! Configurazione server game rFactor!!

Si questi comandi li conosco ma li abbiamo sempre utilizzati una volta entrati
nel server di gioco (fatto da noi e non dedicato) dalla chat.
Cmq ora guardo sul remoto se trovo qualcosa...

cmq grazie!!
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Old 24-09-2008, 10:05 PM   #4 (permalink)
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Default Re: Help!! Configurazione server game rFactor!!

ma figurati grazie a te, il server di gioco fatto da te e' assolutamente identico a quello dedicato le differenze fondamentali sono due .

1) il gameserver dedicato e' sempre online ha una banda eccezionale ed e' stabilissimo
2) a differenza del gameserver casalingo non hai l'interfaccia di gioco e quindi lo comandi solo tramite questi comandi ed il file di configurazione.
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Old 25-09-2008, 12:05 AM   #5 (permalink)
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Default Re: Help!! Configurazione server game rFactor!!

Si si immaginavo di dover fare tutto tramite i file .ini ma per
quello non c' problema, dopo un paio di prove capisci come
settarlo e via... restarti il server.
Il nostro problema che abbiamo uppato il mod di auto che ci
interessa ma non sappiamo come farlo partire?!?!
In che modo posso dare un'istruzione al server per fargli "capire" che deve partire con un determinato mod? nei file
di configurazione non c' un percorso!

con RaimbowSixVegas2 usiamo le command line ma il gioco non moddato, quello punto e basta.

mio dio!! ehehhe
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